Dune tarot

From Tarotpedia

Jump to: navigation, search

[edit] Description

Tarot desk imagined by Frank Herbert :
http://en.wikipedia.org/wiki/User:Bastique/Dune_Tarot

need voluntaries for creating the deck: a description of major arcane is available on:

http://rakis.coinpomme.com/index.php?topic=673.0

I. The Hajrite. A man wearing a Jubba cloak holds a lasgun upright in his right hand as if it were a spear, and he raises his left hand in a fist. He stands under the vaulted ceiling of an Atreides castle, and behind the castle the First Moon appears. He symbolizes a fateful journey made in anger; success beckons.

II. The Hajrita. A woman whose black Aba suggests a Fremen lifts a Glowglobe high; but behind her, down the recesses of a vast vaulted hall, a crone lurks. She stands for a quest made in love, and failure follows her.

III. Baraka A man wears a crown with the sacred M emblazoned on it. The barrel cactus and the evening primrose provide a setting in the peaceable kingdom brought by justice.

IV. Auliya. A woman likewise wearing a crown with the sacred M, surrounded by Akarso leaves. A catch basin appears in the background, symbolizing the delights of the blessed.

V. Ampoliros. The vehicle unites the physical and spiritual, or unites one's own planet with the regions of Alam al-Mithal. Any heighliner could symbolize the soaring spirit, but this particular one suggests the endless nature of the task.

VI. Wawi or Vahi. A man and woman stand hand-in-hand looking toward a rising Moon. They symbolize Two-in-One.

VII. Baraka-Heiros. He holds a baliset, for he plays the music of the spheres which can be heard by only — and yet by all — true seekers of the way. He stands for harmony in art or nature.

VIII. Krimsful. Wearing a garland of Akarso leaves, a stillsuit-clad figure kneels, arm around a couchant sandworm, both figures against a background of a Cheops board. The man, worm, and gameboard signify physical strength moderated by wisdom.

IX. Ilmist. An eremite. The journey is always solitary. He represents either self-reliance or loneliness.

X. Ixion. Celebrates the invention of the wheel as the beginning of culture. All small things, like the journeyer, are fated for great things; but the wheel turns downward too, and the card can mean a fall from high degree.

XI. Istislah. The Fedaykin and the Sardaukar were both devoted to Istislah. The card depicts a perfect square to imply equal proportions for all. There is no adornment (no obstruction) on the square, and it is upheld by four pillars.

XII. Giudichar. An inverted strong man: the truth which supports the universe. When heaven is reflected in earthly dealing, it means "Right makes might — as above, so below"; when times are bad, it symbolizes the triumph of might.

XIII. Erg or The Desolate Sand. A monster like a Maker entwines himself in Inkvine and enchains a black box. The unlikely combination of Maker and Vine implies that the initiate must pass through a death phase and emerge having conquered fear. Or the Desolate Sand itself may represent a great mystery or an ultimate test — a Tahaddi al-Burhan.

XIV. Great Mother. The horned goddess, sign of Time, treads on a star.

XV. Great Worm. Sometimes depicted as Shaitan. He lies curled deep in a cave and guards the "pearl of great price." The negative side of each person, or in society, the Fall of a people.

XVI. Pillar of Fire. A Pyrocket falls in the desert, and a Cielago hovers in the background. The exoteric yields to Mantene, symbolizing a swift enlightenment or the breaking of a secret.

XVII. Star or Sayyadina. A Star adorns the hood of a cloaked Fremen woman. From love mid service come the light of knowledge.

XVIII. Al-Lat, The heat of the desert sun encourages the growth of Shai-Hulud, but this is the devouring sun, a deadly power. It glowers over the Desolate Sand and a Sandworm. It signifies an approaching trial, or growth of the spirit.

XIX. Moon. Either of two satellites of Arrakis. The moon confers the refreshing dew, a source of life, and glimmers over Akarso and catchbasin, the latter adorned with the central symbol.

XX. Judgment. A Sadu presides over the traditional scales, which here weigh either the soul or the water rendered from the dead, for the scales form the T of the Tau.

XXI. The Universe. A figure with two faces represents the Kwisatz Haderach bridging space and time, and symbolizes the intrusion of the divine into the ordinary.

O. The Wanderer. Against the desolate sand he walks alone, his bindle with staff over his shoulder. He does not know what the bindle contains, for he does not understand the affliction a Hero brings to his planet. The card may mean escape or expulsion.

Extract of the Dune encyclopedia

Personal tools